Zdö Vnil Hadfow (/zdo˞/ /vnil/ [sophisticated; intricate] [skeleton]) is a subtropical Large City located in Dumuqasu Zone, Mijlequni District, within the Alveria.
The name Zdö Vnil Hadfow is derived from the Goblin language, as Zdö Vnil Hadfow was founded by Hèsë, who was culturaly Wood Elf.
Climate
Zdö Vnil Hadfow has a yearly average temperature of 17°C (62°F), with its average temperature during the summer being a pleasant 22°C (71°F) and its average temperature during the winter being a cool 13°C (55°F). Zdö Vnil Hadfow receives an average of 201 cm/y (79 in/y) of precipitation, most of which comes in the form of rain during the fall. Zdö Vnil Hadfow covers an area of nearly 114 km2 (45 mi2), and an average elevation of 8482 m (-15121 ft) above sea level.
Overview
Zdö Vnil Hadfow was founded durring the early 16th century in summer of the year 1521, by Hèsë. The establishment of Zdö Vnil Hadfow suffered from many setbacks, delays, and obsticles, most notably a group of Zdö Vnil Hadfow which required millitary assistance exterminate before the community could finish being built.
Zdö Vnil Hadfow was built using the conventions of Wood Elf durring the early 16th century. Naturaly, all settlmentss have their own look to them, and Zdö Vnil Hadfow is no diffrent. The city's buildings feature delicute timber framework hidden behind layer upon layer of finly ground plaster bleached to an almost glossy white sheen, with green clay tiled roofs and decorative brass-leafed trim. Even the smallest, poorest looking structures appear to be expencive thanks to the extreem elegence of the organic shapes and paterns going into their lofty, spire-y, vagly gothic designs. The more well off folks live in identicle homes, save for even shiner trim and a more whimsical appearance to their structures flowing forms.
Zdö Vnil Hadfow is is constructed arround a semi-circular spacious flagstone mainstreet, with smaller strait roads linking the circiles to eachother at varrious points. The city is defended by arcane means. It's hard to spot at first, but there's a tell tell shimmer in the air arround Zdö Vnil Hadfow, and you can spot the ocasional warding glyph carved into a rock or tree all arround town. These mystical defences are ancient, unknowable, and unassailable by current means... Assuming everything is in working order. Otherwise, the wards are little more than a deathtrap. Zdö Vnil Hadfow's Relic of the World That Was are suffering from significent damage, so much so that examples can be pointed to no matter which section one might have within their line of site, and most of which render sections inoperable at present.
A look around Zdö Vnil Hadfow has something terribly wrong with it. It’s impossible to put one’s finger on, but something is horribly wrong. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scutteling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Maybe it’s all of those things together, or perhaps it's the way these elements combine with the abundance of schools, libraries, and other academic structures. Locals can be overheard having academic discussions, as well as talking about scholarly subjects in general. It’s quite clear the city places a lot of value on education and being a learned individual. Regardless, you do not feel it would be wise to remain in Zdö Vnil Hadfow long.
Civic Infrastructure
Zdö Vnil Hadfow possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.
Zdö Vnil Hadfow has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Zdö Vnil Hadfow has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Zdö Vnil Hadfow. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Zdö Vnil Hadfow's parks.
Zdö Vnil Hadfow has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Zdö Vnil Hadfow.
Zdö Vnil Hadfow has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Zdö Vnil Hadfow has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Zdö Vnil Hadfow has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Zdö Vnil Hadfow has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Zdö Vnil Hadfow has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Zdö Vnil Hadfow has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Zdö Vnil Hadfow has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Zdö Vnil Hadfow's public wards, blessings, and other arcane systems.
Zdö Vnil Hadfow has an Administrative Academy which trains individuals in the administrative arts.
Zdö Vnil Hadfow possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Zdö Vnil Hadfow's grid is powered by a god's will and kindness.
Zdö Vnil Hadfow possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.
Zdö Vnil Hadfow has a first rate hospital which caters to anyone in need of long term medical care.
Zdö Vnil Hadfow has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.
Zdö Vnil Hadfow has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Zdö Vnil Hadfow's natural decorations nor waterways.
Zdö Vnil Hadfow has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Zdö Vnil Hadfow has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Zdö Vnil Hadfow has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Cultural Notes
Zdö Vnil Hadfow's bank was built using a different architectural style from the rest of the town. The style used is which made use of the classical orders and mathematically precise ratios of height and width combined with a desire for symmetry, proportion, and harmony. It used columns, pediments, arches and domes are imaginatively in buildings of all types. Decorative features were seen as largely unnecessary as the sheer beauty of the structure itself was often close to art. However, many buildings with large ceiling spaces had their ceilings decorated with elaborate paintings, simply because the large flat spaces could feel wasted.
In Zdö Vnil Hadfow rainbows form quite often above the Large City.
The Jack-o'-Lantern near Zdö Vnil Hadfow are known to be more aggressive than normal.
Zdö Vnil Hadfow's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves line dance to channel Conjuration energies of tier 3 via moments of science.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 51
Farmers: 76
Farm Laborer: 158
Hunters: 84
Milk Maids: 65
Ranchers: 33
Ranch Hands: 71
Shepherds: 67
Farmland: 108322 m2
Cattle and Similar Creatures: 6736
Poultry: 80838
Swine: 5389
Sheep: 269
Goats: 53
Horses, Mounts, and Beasts of Burden: 2694
Craftsmen
Arms and Toolmakers: 52
Blacksmiths: 64
Bookbinders: 34
Buckle-makers: 36
Cabinetmakers: 58
Candlemakers: 96
Carpenters: 85
Clothmakers: 72
Coach and Harness Makers: 28
Coopers: 69
Copper, Brass, Tin, Zinc, and Lead Workers: 39
Copyists: 26
Cutlers: 22
Fabricworkers: 65
Farrier: 173
Furriers: 17
Glassworkers: 107
Gunsmiths: 53
Harness-Makers: 25
Hatters: 52
Hosiery Workers: 19
Jewelers: 31
Leatherwrights: 64
Locksmiths: 26
Matchstick makers: 42
Musical Instrument Makers: 40
Painters, Structures and Fixtures: 34
Paper Workers: 40
Plasterers: 35
Pursemakers: 44
Roofers: 28
Ropemakers: 26
Rugmakers: 25
Saddlers: 56
Scabbardmakers: 53
Scalemakers: 28
Scientific, Surgical, and Optical Instrument Makers: 17
Sculptors, Structures and Fixtures: 26
Shoemakers: 26
Soap and Tallow Workers: 97
Tailors: 145
Tanners: 35
Upholsterers: 37
Watchmakers: 36
Weavers: 79
Whitesmiths: 22
Merchants
Adventuring Goods Retellers: 18
Arcana Sellers: 18
Beer-Sellers: 35
Booksellers: 40
Butchers: 70
Chandlers: 62
Chicken Butchers: 73
Entrepreneurs: 27
Fine Clothiers: 67
Fishmongers: 70
Florists: 16
Potion Sellers: 42
Resellers: 134
Spice Merchants: 38
Wine-sellers: 54
Wheelwright: 42
Woodsellers: 25
Service workers
Bakers: 134
Barbers: 114
Coachmen: 39
Cooks: 92
Doctors: 55
Gamekeepers: 44
Grooms: 24
Hairdressers: 107
Healers: 68
Housekeepers: 81
Housemaids: 141
House Stewards: 86
Inns: 26
Laundry maids: 52
Maidservants: 92
Nursery Maids: 49
Pastrycooks: 92
Restaurateur: 103
Tavern Keepers: 128
Specialized Laborer
Ashworkers: 39
Bleachers: 24
Chemical Workers: 15
Coal Heavers: 52
In-Town Couriers: 54
Long Haul Couriers: 58
Dockyard Workers: 53
Gas Workers: 13
Hay Merchants: 22
Leech Collectors: 71
Millers: 57
Miners: 62
Oilmen and Polishers: 41
Postmen: 57
Pure Finder: 35
Skinners: 81
Sugar Refiners: 15
Tosher: 41
Warehousemen: 84
Watercarriers: 55
Watermen, Bargemen, etc.: 84
Skilled Laborers
Accountants: 34
Alchemist: 41
Clerk: 53
Dentists: 27
Educators: 73
Engineers: 42
Gardeners: 27
Mages: 19
Plumbers: 28
Pharmacist: 31
Professors: 11
Scientists: 20
Wizards: 11
Civil Servants
Adventurers: 25
Bankers: 37
Civil Clerks: 62
Civic Iudex: 29
Consultants: 17
Exorcist: 64
Fixers: 31
Kami Clerk: 54
Landlords: 47
Lawyers: 31
Legend Keepers: 44
Militia Officers: 207
Monks, Monastic: 86
Monks, Civic: 89
Historian, Oral: 61
Historian, Textual: 31
Policemen, Sheriffs, etc.: 59
Priests: 103
Rangers: 34
Rat Catchers: 42
Scholars: 40
Spiritualist: 48
Slayers: 15
Storytellers: 101
Military Officers: 112
Cottage Industries
Brewers: 79
Comfort Services: 122
Enchanters: 29
Herbalists: 30
Jaminators: 96
Needleworkers: 89
Potters: 48
Preserve Makers: 92
Quilters: 37
Seamsters: 141
Spinners: 74
Tinker: 29
Weaver: 79
Artists
Actors: 29
Architects: 10
Bards: 44
Costumers: 16
Dancers: 32
Drafters: 17
Engravers: 21
Fine Furniture Carpenters: 13
Glaziers: 27
Inlayers: 25
Musicians: 84
Painters, Art: 14
Playwrights: 28
Sculptors, Art: 23
Wood Carvers: 96
Writers: 92
Produce Industries
Butter Churners: 99
Canners: 86
Cheesmakers: 92
Ice Merchants: 12
Millers: 54
Picklers: 48
Smokers: 34
Stockmakers: 30
Tobacconists: 42
Tallowmakers: 62
10170 of Zdö Vnil Hadfow's population work within a Foundational Occupation.
554 work in Agriculture
2284 work as Craftsmen
831 work as Merchants
1527 work as Service Workers
1013 work as General Laborers
417 work as Skilled Laborers
1469 work as Civil Servants
945 work in Cottage Industries
571 work as Artists
559 work in Produce Industries
15160 of Zdö Vnil Hadfow's population do not work in a formal occupation, but do contribute to the local economy. 1616 (6%) are noncontributers.
Points of Interest
Zdö Vnil Hadfow is accessed from a nearby river via an intricate series of locks.
POI
History
A vast influx of newcomers over the last 5 years has greatly spiked Zdö Vnil Hadfow's population. They may have been drawn by economic opportunities, or fled some pursuing peril, or been forcibly moved there by a ruler who wanted to dilute the existing native cohesion. The natives may not have the resources or opportunities to integrate these newcomers, and it may be that the new population has no desire to stay longer than is necessary.
In time immemorial, reportedly some time during the early 2nd century a local hero by the name of protected Zdö Vnil Hadfow's harvest from an army of bandits. Zdö Vnil Hadfow created a local delicacy in 's honor which is served at festivals.